3D Design: Manifesto HW

manifesto: a written statement declaring publicly the intentions, motives, or views of its issuer

We will look at examples of artist manifestos in class today. Your HW for Monday 11/28 is to write your own “Manifesto for Making” based on your experiences this semester.

Your manifesto must be submitted to the folder labeled “Manifestos” in D2L prior to the beginning of class on Monday (please include your name on the document). In addition, you are required to bring a hard copy of your manifesto to class that day and present it to us as a group. Everyone will present their manifesto in class on Monday 11/28.

Your manifesto can be written in paragraph or list format and should define what is important to you:

– Think about why you make art/design
– Strategize new ways that you will face the challenges ahead
– What is your vision? for your work? for your life? For the intersection of the two?

Your manifesto can be bold and wild in its statements or subtle and centered in the present. That is up to you. You must have 10 to 12 points in the final version.

Manifesto Example:sentences-on-conceptual-art

More examples of manifestos: http://www.1000manifestos.com/category/art/

Manifesto Example: John Cage’s 10 Rules

john cage: some rules for students and teachers

RULE ONE: Find a place you trust, and then try trusting it for awhile.

RULE TWO: General duties of a student – pull everything out of your teacher; pull everything out of your fellow students.

RULE THREE: General duties of a teacher – pull everything out of your students.

RULE FOUR: Consider everything an experiment.

RULE FIVE: be self-disciplined – this means finding someone wise or smart and choosing to follow them. To be disciplined is to follow in a good way. To be self-disciplined is to follow in a better way.

RULE SIX: Nothing is a mistake. There’s no win and no fail, there’s only make.

RULE SEVEN: The only rule is work. If you work it will lead to something. It’s the people who do all of the work all of the time who eventually catch on to things.

RULE EIGHT: Don’t try to create and analyze at the same time. They’re different processes.

RULE NINE: Be happy whenever you can manage it. Enjoy yourself. It’s lighter than you think.

RULE TEN: “We’re breaking all the rules. Even our own rules. And how do we do that? By leaving plenty of room for X quantities.” (John Cage)

HINTS: Always be around. Come or go to everything. Always go to classes. Read anything you can get your hands on. Look at movies carefully, often. Save everything – it might come in handy later.

Hoax Critique Questions

Where did you begin, what is your concept?

What was the goal of the image and what did you do to achieve that goal?

Explain the relationship between your molded object and the image.

Does your solution to the project re-contextulize the original object? If so, how?

Is there a relationship between material and meaning in this piece?

Jean Baudrillard’s Simulacra, Simulacrum

Simulacra and Simulation is most known for its discussion of symbols, signs, and how they relate to contemporaneity (simultaneous existences). Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is of a simulation of reality. Moreover, these simulacra are not merely mediations of reality, nor even deceptive mediations of reality; they are not based in a reality nor do they hide a reality, they simply hide that anything like reality is relevant to our current understanding of our lives.

Cardboard Chair: Critique

– Clean and precise cuts and application of glue.
– Stable and free-standing
– Must comfortably hold your full weight while seated

– Meeting the intended function as expressed by the student designer
– Decisions made by you as the artist to unify the final composition using the basic principles and elements of design: space, form, scale, and balance
– Considered as a whole object from all visible sides

As always…concentration and perseverance for the duration of the project’s timeline

Independent Research and active participation in critique. (NO PHONES!)

For the critique you will share your finished chair with the class. We will discuss the process, the final outcome, and how your chair functions as a designed object.

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